检测声望 g_data.player.ability.FPrestige needSW1 then g_data.player.ability3:get("prestige") = needLevel) 英雄 if g_data.hero.roleid == 0 then main_scene.ui:tip("您还未召唤出英雄!", 6) 检测背包物品 g_data.bag:getItemCount("勋章灵印") needLY then 检测等级 g_data.player.ability.FLevel 30 then ...