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God引擎Cocos2D源码修改UI教程-客户端
- stringstream ssTips;
- switch (event) {
- case YOUME_EVENT_INIT_OK:
- YouMe_Log("YouMe: Talk 语音初始化成功\n");
- addTips("语音初始化成功");
- break;
- case YOUME_EVENT_INIT_FAILED:
- YouMe_Log("YouMe: Talk 语音初始化失败\n");
- addTips("语音初始化失败");
- break;
- case YOUME_EVENT_JOIN_OK:
- {
- YouMe_Log("YouMe: %s\n", (string("进入房间成功") + channel).c_str());
- addTips("进入房间成功");
- IYouMeVoiceEngine::getInstance()->setMemberChangeCallback(YouMeVoiceEngineImp::getInstance());
- std::vector<std::vector<std::string> >* evtData = new std::vector<std::vector<std::string> >();
- std::vector<std::vector<std::string> >& data = *evtData;
- data.resize(2);
- data[0].push_back("EnterRoom");
- data[1].push_back(channel);
- Director::getInstance()->getScheduler()->performFunctionInCocosThread([=] {
- EventCustom evtEnter("YouMeEvent");
- evtEnter.setUserData(evtData);
- Director::getInstance()->getEventDispatcher()->dispatchEvent(&evtEnter);
- });
- }
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