||
旭玩引擎人物宝宝攻击前触发
;====================宝宝被攻击前触发===================
//;QFunction-0.txt触发 [@StruckDamageBB]
[@StruckDamageBB]
#IF
CHECKCURRTARGETRACE
= 0
#ACT
ChangeDamageValue
0 = 1000
SENDMSG
6 [<$USERNAME>]你的宝宝被人物【<$CURRRTARGETNAME>】攻击了。掉血值:<$DAMAGEVALUE>
BREAK
#IF
CHECKCURRTARGETRACE
= 2
#ACT
ChangeDamageValue
0 = 1000
SENDMSG
6 [<$USERNAME>]你的宝宝被英雄【<$CURRRTARGETNAME>】攻击了。掉血值:<$DAMAGEVALUE>
//;====================宝宝攻击前触发===================
//;QFunction-0.txt触发 [@AttackDamageBB]
[@AttackDamageBB]
#IF
CHECKCURRTARGETRACE
= 0
#ACT
ChangeDamageValue
0 = 1000
SENDMSG
6 [<$USERNAME>]你的宝宝攻击了人物【<$CURRRTARGETNAME>】。掉血值:<$DAMAGEVALUE>
BREAK
#IF
CHECKCURRTARGETRACE
= 1
#ACT
ChangeDamageValue
0 = 1000
SENDMSG
6 [<$USERNAME>]你的宝宝攻击了怪物【<$CURRRTARGETNAME>】。掉血值:<$DAMAGEVALUE>
BREAK
#IF
CHECKCURRTARGETRACE
= 2
#ACT
ChangeDamageValue
0 = 1000
SENDMSG
6 [<$USERNAME>]你的宝宝攻击了英雄【<$CURRRTARGETNAME>】。掉血值:<$DAMAGEVALUE>
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